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Imaginary Game Jam

· 2 min read

The theme for this jam was Casino, further the organisers had included a casino game chosen at random for each participant to take inspiration from. For me, curiously it had landed in between two games, plinko and sic bo. Plinko is fairly simple and would allow more flexibility in designing the game, however, since I like dice I chose to adapt sic bo.

The design was fairly similar, this was sic bo set in a middle west environment where cowboys and rule breakers were common. You were a cowboy with dead eye aim and would be able to guess the outcome of the dice based on instincts, and had the quickness to shoot the dice midair to re-roll the dice.

I was excited to build and playtest this. I chose Babylonjs as I felt it would be a more efficient and space conserving build. I had looked at games made with babylonjs and was fairly certain it would be able to make this game possible. The platform had a physics engine havok which provided all the physics I need in the game, like gravity collisions and force.

The time for the Jam was 60 hours and I faced many obstacles, both because it was my first 3d jam and that the engine was new and difficult to deal with. I ran into problems at everycorner, from overlaying a UI layer to actually having a build that ran on Itch. Not to mention working with 3d filetypes, uv maps, and textures. Unfortunately, I did not end up with a build, however I do know it is possible to ship the prototype to a server and release it on my own domain so keep a look out!

~sailboat642